Production, post-production, digital content and illustration. We met agencies' and brands' briefs with high-voltage ideas and turned them into stories, films and designs.
Where it started
When I joined, SkyThings worked, but it looked and felt like every other app in the category. Even the biggest competitors shipped interfaces that were functional but dated, technically heavy and emotionally flat. The brief I set myself: make running a building feel modern, visual and simple.
The problem
The issue was bigger than one app. Smart home interfaces were built around technical functions instead of people. Controls were static and hard to read at a glance, and a light, a thermostat or a shutter never felt connected to what it actually did in the room.
How I started
I collected screens from competitor apps, App Store previews, websites and wall panels and laid them side by side. The same patterns kept coming back: generic icons, static cards, almost no motion feedback, and control screens that read like engineering dashboards. That gap was the opportunity.

Design direction
Every control should feel like the real action it stands for.
A light is a bulb whose filament warms as you slide. A thermostat is a dial from cool to warm. A shutter fills the screen with daylight as it opens. Each device card carries its live state on its face, so a room reads at a glance.

0%Iterations
Several rounds of UI exploration, animation tests, icon studies and build reviews with engineering. I tried different control models, visual states and motion behaviours until usability, visual quality and technical feasibility met in one place.

The solution
What shipped:
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Notidy






Memmoth





Keeptly




