Production, post-production, digital content and illustration. We meet agencies' and clients' briefs with high-voltage ideas and turn them into stories, films and designs.
Where it started
When I joined, SkyThings worked, but it looked and felt like the rest of the category. Even the biggest competitors were shipping interfaces that were functional, visually dated, technically complex and emotionally flat. My brief to myself was to make controlling a building feel modern, visual and simple.
The problem
The issue was bigger than one app. Smart home interfaces were built around technical functions instead of people. Controls were static and hard to read at a glance, and a light, a thermostat or a shutter never felt connected to the real action it stood for.
How I started
I collected screens from competitor apps, App Store previews, websites and wall panels and laid them side by side. The same patterns kept appearing: generic icons, static cards, almost no motion feedback, and control screens that read like engineering dashboards. That gap became the opportunity.

Design direction
Every control should feel like the real action it represents.
A light is a bulb whose filament warms as you slide. A thermostat is a dial from cool to warm. A shutter fills the screen with daylight as it opens. Each device card carries its live state on its face, so the room reads at a glance.

0%Iterations
I went through several rounds of UI exploration, animation tests, icon studies and implementation checks with engineering, trying different control models, visual states and motion behaviours until usability, visual quality and technical feasibility met.

The solution
What shipped:





